IRender Lights Tab
Lights Tab
Collapsed view:
Expanded view with advanced options:
Light Balance
Sets the dominant source of ambient brightness for the image, the sun and sky, or lamps and other light fixtures.
When this value is modified, a new rendering has to be generated, the resume rendering function will not incorporate the change.
Ambient Light
Ambient Light is the overall brightness of the image, solved during rendering. A lower ambient value will produce more contrast in the rendered image, higher ambient values will flatten the rendering. See: Ambient Light
Settings
- Show Light Bulbs - Option to display the bulbs in the rendering, this does not influence processing the lighting.
- Process light bulbs on invisible layers - Includes lighting from sources even if layer is off.
- Use Watts instead of Lumens for Lamp Units - The unit method for lighting, by default is Lumens.
- Use Monte Carlo reflections - helps resolve small blurred reflections with bright spots (slow)
- Use Camera lights - A special lighting condition that will provide illumination when no other lighting is available.
- See Also: Camera Light
Use Indirect Lighting (reflected light) - See Also: Indirect Lighting
- None - Light bouncing off of surfaces is not included in the lighting solution for the rendering
- Standard or Gather - Standard is faster than Gather and will produce essential the same solution
- # bounces (1-4) - More light bounces from surfaces will increase rendering time but result in a more accurate lighting solution.
Light Balancer
- Sets the number of channels to use and default channels for groups of lights. See: Light Balancer
Set light channels
- Sets the names of the Light Balancer channels.
Setup Options
The Setup Options dialog is the interface for rendering settings in IRender nXt. Options are grouped in the following tabs:
Presets | Lighting Presets, SketchUp on/off (Sun, Sky, Ground), Sky mode, Ambient Light, Light Balance, Other Settings |
Render | Image Size, Stop Rendering After, Rendering Engine, Make Panoramic Image, Color Rendering Mode, Autosave, Lights Processed per Pass, Maximum Texture Size, Use Section Planes, Processing Parameters, Show Settings |
Styles | Auto Reflection, View Wizard, Batch Rendering Settings |
Lights | Light Balance, Ambient Light, Use Indirect Lighting, Light Balancer (channels) |
Sky | SketchUp Sun and Sky on/off, Sky [color] mode, Illumination, Automatic Sky, Sun and Sky Intensity, Ground Plane |
HDRi | High Dynamic Range image (HDRi) Settings |
Background | Background Image |
Foreground | Foreground Image |
Plants | IRender nXt Plants, Render Plants as 2D Images, Plant Layers to Display |
Fog/Haze | Volumetric Fog, Calculation Boundary |
Special | Edge Lines, Process 2 sided faces, RPC Objects, Other |
Image | Save Image Automatically, Auto image format, Auto Image, Action when done, JPEG images |
More | Number of Threads to use for Rendering, Save Option Values, Load Option Values from, Sync SketchUp Materials to Default Materials |