Rendering Tip - Use Camera Lights

Scene rendered with lights attached to the camera.

Rendering Tip - Use Camera Lights

  • Add illumination which moves with the camera.
  • Make it easy to render several views of a model without having to add additional lights for each view.
  • Insure that the objects you are focusing on are well illuminated.

It is often very difficult to place enough lights in your drawing to be fully realistic. Ambient light settings help with this, but often produce a flat effect. By placing movable lights, attached to the camera you can add effective illumination and highlighting which will be used for all views.

Lights which move with your camera make it easier to illuminate scenes with out having to place lights for every view angle you may want to use. These can be multiple lights attached to the camera - but they can be offset as far as desired - left and right, up and down.

You can, and should, add lights to your scene - especially lights which will appear in the rendered image. However, a couple of lights placed near the camera will provide good illumination for the rest of the scene.

Align Lights before Rendering

Some rendering packages will automatically align the lights to the view when you render. Also, you can use the Film and Stage Plugin which will snap a camera to a view. If you want to do it with a single plugin, we have placed an "align camera_lights" plugin. See this thread on SketchUcation: Camera Lights.

For more information on how to create Camera Lights and use the plugin, see this article: Camera Lights

See also