Tip of the Week - Section Planes
![]() Using a Section Plane to cut through a building. The camera can then be placed outside the room for a better perspective.
Rendering Tip - Use Section Planes for realistic interior views When rendering the inside of a room it is sometimes a challenge to place the camera properly. There are a few options one could choose from in order to solve this problem, such as:
If your renderer can do it, the best approach is to use a section plane to create a high quality and realistic perspective, lighting and reflections.
Options for rendering rooms1. Place a wide angle camera in room![]() No section plane. Camera placed inside of the room and the field of view was increased to see the entire room. However the image gets distorted and has a fish-eye look.
2. Remove a wall and place the camera outside of the room![]() Wall removed and camera placed outside of room. This creates a good perspective, but light is let in the room due to the missing wall.
3. Use a section plane and place the camera outside of the room![]() Section Plane cut through building. The geometry sectioned out is still used for lighting and reflections. (Shadows from the windows in the invisible wall are visible on the floor.)
You get the best of both worlds. The wall is removed, allowing for better camera positioning, but the wall is still used for shadows, illumination, and reflection, which means the room will be lit accurately.
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