IRender Foreground Tab
Contents
Foreground Tab
Add Foreground Images to renderings
Collapsed view:
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Expanded view:
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Use any of these 4 options:
- Foreground Image - pasted in front of rendering.
- Logo Watermark on image
- Pattern Masks
- Overlay SketchUp Edges
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Settings
- Foreground Image - Select an image for the foreground.
- Browse' - select an image
- Clear - clear current image
- Use Foreground Image - uncheck this to turn off the foreground image without changing any other settings.
- Use Edge lines for foreground (SketchUp only) - uses the SketchUp edge lines as a foreground overlay.
- Use Multiple Mode - merge images using Multiply Mode
- Treat White as Transparent - any white in the image is treated as fully transparent.
- Stretch to fill screen - the foreground image will fill the entire screen\*
- Tiled - the foreground image will be tiled across screen. This is good for masking patterns.
- Image Position - UL, UR, LL, LR - the foreground image is placed in a corner of the rendered image - useful for logos.
- Lock Aspect ratio - When stretching the foreground image, it will not be distorted. (And if may not fill the entire screen).
- Use as mask - the intensities in the foreground image will change the intensity - but not the color - of the rendered image. In mask mode the pattern is applied only to the geometry and not to the background.
- Scale - for tiled and centered, allows you to make the image larger of smaller.
- Blend Foreground into rendering - makes the foreground image partially transparent. Less = more transparent. More = Less transparent.
- Apply - redisplays the rendered image with any changes you have made.
Notes
- Use .PNG files when possible. Compression artifacts in .JPG images may effect transparency.
Use with Edge Lines
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By saving an image of your SketchUp model in Hidden line or with Sketchy Edges, you can use the line image as a foregorund image, which will add the edges to the rendered image.
Multiply Mode According to Photoshop help...
- Looks at the color information in each channel and multiplies the base color by the blend color. The result color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged. When you’re painting with a color other than black or white, successive strokes with a painting tool produce progressively darker colors. The effect is similar to drawing on the image with multiple magic markers.
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See also
Setup Options
The Setup Options dialog is the interface for rendering settings in IRender nXt. Options are grouped in the following tabs:
Presets | Lighting Presets, SketchUp on/off (Sun, Sky, Ground), Sky mode, Ambient Light, Light Balance, Other Settings |
Render | Image Size, Stop Rendering After, Rendering Engine, Make Panoramic Image, Color Rendering Mode, Autosave, Lights Processed per Pass, Maximum Texture Size, Use Section Planes, Processing Parameters, Show Settings |
Styles | Auto Reflection, View Wizard, Batch Rendering Settings |
Lights | Light Balance, Ambient Light, Use Indirect Lighting, Light Balancer (channels) |
Sky | SketchUp Sun and Sky on/off, Sky [color] mode, Illumination, Automatic Sky, Sun and Sky Intensity, Ground Plane |
HDRi | High Dynamic Range image (HDRi) Settings |
Background | Background Image |
Foreground | Foreground Image |
Plants | IRender nXt Plants, Render Plants as 2D Images, Plant Layers to Display |
Fog/Haze | Volumetric Fog, Calculation Boundary |
Special | Edge Lines, Process 2 sided faces, RPC Objects, Other |
Image | Save Image Automatically, Auto image format, Auto Image, Action when done, JPEG images |
More | Number of Threads to use for Rendering, Save Option Values, Load Option Values from, Sync SketchUp Materials to Default Materials |