nXtRender AC - New Version

New Versions


Version 358-QF23c - posted Oct. 17, 2017

Bug Fixes

  • reposted QF23, The Support folder had been omitted from the install. Edit Material window was not showing the background,

Version 358-QF23b - August. 23, 2017

Bug Fixes

  • reposted QF23, the get_materials.dlls weren't noticing expired licenses after 12 months.


Version 358-QD24 - Apr. 24, 2017

Added support for Acad 2018, actually was added in QD13, but nXT command was not saved in registry properly till QD24


Version 358-QB22b - Feb. 22, 2017

Bug Fixes

  • reposted QB22, the redists had been left out of the QB22 64 bit install
  • QB22 was the latest version posted to work with ArStudio

Version 358-PH24 - Aug. 24, 2016

In this version we:

  • Fixed the Loading Registration of the AccuRender Module for R21 (Acad 2017), "acad.exe" was getting but in the registry instead of AccuRender_R21(_64).arx
  • Toolkit 358 has a fix for some spot lights that were randomly being skipped in SketchUp, may not have affected AutoCAD users.

Version 355-PF09 - Jun. 9, 2016

In this version we:

  • Fixed upside-down RPC images in AutoCAD 2017

Version 355-PE05 - May 5, 2016

In this version we:

  • Fixed Registry entry for AutoCAD 2017 install

Version 354-OK24 - Nov. 24, 2015

In this version we:

  • Fixes a problem where mirrored decals were not working correctly on RF.

Version 354-OK19 - Nov. 19, 2015

Pulled....Walk About was too slow for large models after this fix. Edit 9/24 - no this must have been just one particular model In this version we:

  • Fixed a problem where RPC objects were rendering fully and slowing navigation in the Walk About dialog.

Version 354-OE08 - May 8, 2015

In this version we:

  • Fixed a problem planar RPC objects in AutoCAD 2016

Version 352-OC13 - Mar. 13, 2015

In this version we:

  • Fixed a problem with displacement grass
  • stopped showing Nag Screen warning dialog

New version posted - 351-OC10 - March 9, 2015

In this version we:

  • Improved rendering time for the Standard Mode by implementing the new 0351 nXt toolkit
  • Fix the install to add the Material, Plant, and Image Editors to the Start Menu again.
  • Removed product Key button on Nag Screen warning


Version 349-OB04 - Feb. 4, 2015

Bug Fixes

  • Addded Show Frozen Layers to the Material Layers right click context menu.

Version 349-OA30 - Jan. 30, 2015

Bug Fixes

  • Image Editor is too dark when a very large file is loaded.

Note: We also included the Add-on modules in the full install to the 349-OA30 release

Version 0348 - Nov. 20, 2014

Bug Fixes

  • Glowing objects, such as light sources, may not render properly when they are behind transparent surfaces. This only occurs when using the Hybrid engine.

Version 346 - Nov. 3, 2014

Bug Fixes

  • This one should fix the "iCloud locale" problem

Roy said: although I haven't been able to test it since the problem is very difficult to recreate.

The problem comes on unexpectedly (without updating your nxt) and can lead to corrupted nXt data and erratic behavior. The corrupted file are often not recoverable and need to be "restarted" using devices such as wblock. It's related to the iCloud software. It's very unlikely to occur in the US. Look for bright green materials and crashing as a symptom.

Version 343 NH10 - 9/4/2014

  • Added Register Thumbnail DLL to new install
  • Fixed Add Textured Mesh Object. The call to skp2nXt.exe. It needed a version compiled with ArObjects_001.dll
  • Fixed the Layer Material Schemes function that was not loading and crashing ACAD
  • Fixed a problem where a model was not rendering or a user.

Version 343 NH04 - 9/4/2014

  • new toolk0it 343
  • Now compiled by Rich, ArBuild, ArBuild2005
  • Install using our InstallShield installer

Addons - Version MH07 - 8/7/2013

  • Render Ready Beta
  • Background Image Wizard beta

Version 0330 - Sept. 23, 2013

Bug Fixes

  • Certain trees may not scale properly when using the "Randomize" feature.
  • Started using a .ini for for License data, instead of the registry

Changes & Features

  • The UI for Complex plant type has been reworked to make it more understandable. I'm still working in this area so I haven't yet sent the changes out to be translated for non-english users. Some english may be present in the foreign languages versions, and some labels may not make a lot of sense in these versions.
  • The default Complex plant type looks more like a tree. Much easier to work with.
  • The render engine for the Tree Editor has been switched to the Hybrid engine for performance reasons.
  • The OpenGL display should be more responsive.
  • Added a persistent Units setting. You can now choose between Imperial and Metric. Overall plant dimensions are given in feet or meters. Leaf and flower dimensions are given in inches or millimeters.
  • Display and controls can now be sized independently.


Version 0324 - 4/4/2013

  • Layer Material Schemes
  • Lighting Channel Names