Place Material
Select and Edit Materials dialog uses an Explorer type tree to select materials and place them directly on faces without having to open components and groups for edit.
Access the "Select and Edit Materials" tool via the paint brush icon on the IRender nXt toolbar. ( )
- Expand: Expands all the folders in the library tree.
- Collapse: Collapses all the folders in the library tree.
- Refresh: Reloads the material libraries from disk.
- Model: Returns to the root of the library tree.
- Apply to single surface only: If checked, when placing a material, only the surface directly clicked on will receive the new material.
- Otherwise, all surfaces in the same component or group that had the same material beforehand will be changed as well.
- Replace Material (keep name) - When you check 'Replace Material (keep name)' then the exiting material name is retained.
- The properties are changed to match the library material.
- This keeps the same name, and automatically changes the appearance of the material on all faces which have original material assigned to them.
- This is especially useful with Material Styles . See also: Replace Material .
- Pick: Click to start a material picking tool, which lets you choose a material from an existing surface in the model to apply to other surfaces.
- Place: Click to start the material placing tool, which applies the material currently selected in this dialog to surfaces in the model.
Rename Materials
For more effective material management, we recommend you use functional names for your materials, e.g., "Counter Top" so that they can be easily used for cut lists and when using the Material Styles function. It is easy to rename materials as you place them.
You can view all the materials in your model by clicking "In Model" in the left hand pane of the dialog, after which the materials are displayed in the middle pane.
Right click on a material name in the middle pane to quickly rename it.