Render Tab
Contents
- 1 Render tab
- 2 Render Image Size
- 3 Stop Rendering After
- 4 Make Panoramic Image
- 5 Use external extractor
- 6 Color Rendering Mode
- 7 Autosave
- 8 Use Section Planes
- 9 Lights Processed per Pass
- 10 Maximum Texture Size
- 11 Processing Parameters
- 12 Lights Processed per Pass
- 13 Show Settings Wizard before rendering
- 14 Other Setup Options
Render tab
The Render Tab lets you set rendering size and quality.
The collapsed view includes necessary options for rendering the model:
Render Image Size
- Sm. - Render a small size image
- Med. - Render a medium size image
- Lg. - Render a large size image
- Hi-res - Render a high resolution image
- SketchUp - Render an image to match the SketchUp window
- Custom - Set to any size
- Processing time and required memory capacity are directly (linearly) related to the total number of pixels in your rendering. Higher resolution renderings will take longer to complete and consume more memory.
Stop Rendering After
- No Limit - render indefinitely, until you stop the rendering
- Passes - specify the number of rendering passes
- Each successive pass improves on the solution for lighting and reflections
- Set to 0 to disable
- Minutes - specify a time limit, expressed in minutes
- Process as many rendering passes as possible in the specified time
- Set to 0 to disable
- Note: When a value is set for both Passes and Minutes the rendering is completed at the moment either limit is reached.
Make Panoramic Image
Make a 360 degree panoramic rendering of your model.
- To achieve the best result, set Render Image Size using Custom, 4000px x 2000px.
- After the panoramic image is completed you can view it in a compatible viewer. There are many free viewers available (do a Google or other web search), FSP Viewer is just one: [1]
Use external extractor
Use the Beta Test version of the new Batch Extractor
- See: Batch Extractor
Color Rendering Mode
- Normal - Full color textured rendering of the model
- Clay - Grayscale rendering of the model
- Gray - No Texture - Grayscale rendering of the model, excluding textures
- Color - No Texture - Color rendering of the model, excluding textures
Autosave
A rendering will be saved at the completion of the number of specified passes.
Use Section Planes
Manage the use of SketchUp Section Planes to produce a rendering
Lights Processed per Pass
Manage processing the light solution as the rendering is generated. Each pass is completed faster when fewer lights are processed per pass.
Maximum Texture Size
Set the maximum texture size, expressed in pixels.
Processing Parameters
- Reflective Bounces - Specify the number of times reflections will bounce
- Refractive Bounces - Specify the number of times refractions will bounce
- Indirect Light Bounces - Specify the number of times light bounces from surfaces
- Focal Distance - Set the focal point of the image
- Depth of Field - Manage image focus before and after the Focal Distance
Lights Processed per Pass
- Using all lights (100%) in every pass, will let you see the effects of all lights in the first pass, but will take a long time.
- Using about 33% (1/3rd) of the lights per pass seems to work best - adjust as needed.
Show Settings Wizard before rendering
Displays render settings before rendering.