Spot Lamp Tab
A spotlight emits light in a cone shape around the direction in which the fixture is pointed.
- Set Spotlight Shape by
- Spotlights can be defined by their Beam and Field angles, or you can use IES Patterns to define the spotlight.
- See: IES Lights
- Beam Angle
- This angle defines how wide the main, bright beam of light will be.
- See: Beam and Field Angles
- Field Angle
- This angle defines a cone of softer light outside the main beam.
- (Use 0 for the default of 180 degrees, unless you want a really tight light)
- Lamp Length -
- This is the length of the cone-shaped light source that will be visible in the rendering.
- Beam Length -
- This is the length of the semi-transparent aiming cone that is visible in SketchUp but not in the rendering, which makes the light fixture easier to aim and manipulate in SketchUp.
- Set this to 0 if you don't want to create a beam aiming cone.
- IES Lights
- IES Pattern - Select a predefined light pattern. See IES Samples for available patterns.
- Browse for file - Load a maufactureers .IES file. See IES Lights
- Glue to surfaces -
- If Glue to surfaces is checked, as the light fixture is placed in Sketchup it will automatically stick to the nearest surface and point itself away from that surface.
- Show Beam in SketchUp
- If checked, then the RPS Light Beam layer in SketchUp will be turned on
- Show Beam when rendering
- If checked, then the lamp beam is included in the rendering.
- This is one way to render visible light beams
- See: Visible Light Paths
- Make the bulb invisible when Rendering
- If checked, then the bulb itself will be invisible when rendering.
Common Settings
- Settings towards the bottom of the dialog are common to both Rectangular and Round light fixtures.
- Mounting Position
- Flush
- Recessed
- Optional Trim Settings
- Width
- Thickness
- Glue to surfaces - If Glue to surfaces is checked, as you place the light fixture in Sketchup it will automatically stick to the nearest surface.
- Make the bulb invisible when rendering - Check the box to only render the light and reflections the lamp generates, i.e., not the fixture as well.
- Lighting Intensity and Color
- Lighting Intensity - The brightness of the lamp, specified in Lumens (IRender uses the conversion factor of 100 watts --> 1700 lumens for all lamps.)
- Color - Click button to bring up a color picker dialog and change the color of light emitted by the light fixture.
- Component Placement Mode
- Multiple - Place the same light fixture repeatedly until you activate a different SketchUp tool. If unchecked, an individual instance of the fixture is placed.
- Lighting Channel
- Lights are normally placed in a default Channel - 3 for ceiling Lights or 2 for other lights.
- Set the channel to a number from 1-7 to create a light and place it in a particular channel.
- See: Lighting Channels
- Query/Edit Lights
- Clicking the Query/Edit Lights button displays another dialog giving you a further layer of light management options.
- Create / Place
- Click Create / Place when you are ready to create and then place your lamp.
See also
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