Fast Animation Rendering with Allura

Allura Plus Advanced Material Editor

The Advanced Material Editor (AME) allows you to control specific characteristics of a material.

Allura Advanced Material Editor dialog.jpg

While the most common settings for materials (Reflection, Sharpness, Transparency, Index of Refraction) can be made in the Material Wizard, the Advanced Material Editor makes it simple to go much further to create and save the perfect material for your need.

Accessing the Advanced Material Editor (AME)

The AME can be accessed/activated in 2 ways.

Access Option 1 : Select a Material then Edit

1. Open your scene in SketchUp.
2. Click on the Material Editor icon on the Allura toolbar ("Select Material to Place or Edit" dialog box appears; see 3 below).

Allura toolbar materials editor icon.jpg

3. Click on the list of materials (In Model, Allura, SketchUp) from which you want to select from the hierarchy on the left hand side of the dialog. Clicking on "Allura" (or either of the other options) will expand the hierarchy underneath (see 4 below).

Allura Material Editor dialog 1.jpg

4. Click on a material type and the materials available are displayed in the middle panel of the dialog. Position your mouse over the specific material you want to use (the example shows the middle panel with the "Spheres" radio button checked - clicking on another radio button will change the list to that style), then click your right mouse button. This will display an "Add and Edit" option, which you should click. This launches the Material Wizard dialog (see 5. below).

Allura Material Editor 2.jpg

5. Click on the 'Advanced" button to display the AME dialog.

Allura Material Editor Advanced Button.jpg

6. The Advanced Material Editor dialog displays.

Allura Advanced Material Editor dialog 2.jpg

Access Option 2 : Picking a Material from a Scene to Edit

1. Open your scene in SketchUp.
2. Place your mouse on an element in your model and right click. On the resulting menu, place your mouse over "Allura" (towards the bottom of the menu), then move across to "Edit Material (XYZ)" and click.

Allura material edit menu.png

3 The Material Wizard dialog displays; click the "Advanced" button.

Allura Material Editor Advanced Button.jpg

4. The Advanced Material Editor dialog displays.

Allura Advanced Material Editor dialog 2.jpg

Advanced Material Editor (AME) Functionality

Once in the AME you can choose from a number of different options

Allura Advanced Material Editor dialog 3.jpg

Options (see numbering on the graphic above)

1. Material settings editing area: This is where you can change different values associated with the selected material. Please note:
- Changes that you make dynamically update the material shown to the right.
- The values displayed in the editing area are related to the material you selected.
- Tips for the value names can be seen by placing and leaving your mouse on (or under) the name on the left.
2. Material Layer Settings:. The Material layer settings displayed are contextual based on the material you selected.
- Base: With the Base radio button checked, the values displayed are associated with the base (type of) material you are editing.
- Geometry: With the Geometry radio button checked, the values displayed related to the face of the material, i.e., changing a value will affect the material's geometry, e.g., "Bump" values can be changed to create a small surface variation, for something such as water.
- In addition to Base and Geometry, several other layer options may display including Clear Coat Layer, Paint Matte / Gloss Layer, and Gloss Varnish Layer.
- Advanced: Checking the Advanced checkbox results in the display of the full range of values that can be edited for the material selected. Having the checkbox unchecked results in a limited number of values being displayed.
3. Shape:
- Sphere: The shape on which your material displayed is a sphere
- Cube: The shape on which your material displayed is a cube
- Slab: The shape on which your material displayed is a slab
4. Ground Plane:
- White: The ground place on which the material sits is white
- Checker: The ground place on which the material sits is checkered
- Grass: The ground place on which the material sits is grass
5. Save As: The Save As button allows you to save your edited material as a new material, prompting you to save in the original material category from which it was retrieved, or create a new category in which to save it. You will be able to select this from existing materials lists for future models.
6. Save: Clicking the Save button creates and saves an XML file of the changes you have made to the material on the model (Note: you will not be prompted further after clicking Save). It does not save the edited material to your list of original materials.


See also