3D Design Studio - New Version

New Version of 3D Design Studio

Contents

Next Version (still in development)

TODO:

In process

--- RICH --- move any of these up which are done already ---

New version posted - SK13 - posted Nov. 13, 2019

In this version we:

  • Added a Transparent option to the Make Sign routine from RpTools, to allow users to more easily make text notations to add to rendered images.

New version posted - RK15 - posted Nov. 15, 2018

In this version we:

  • Fixed a bug where an error was being thrown for added Component folders found on Network drives.

New version posted - QI19 - Sept.19, 2017

In this version we:

  • Fixed Make Room and Make Garage. The template file needed for these routines, trans_setup.skp, was not being installed.
  • Removed Make Proxy as a toolbar button, it is only available as a right click function.

New version posted - QC27 - March 27, 2017

In this version we:

  • Fixed a but with SpaceDesign breadcrumbs not being defined, in the latest version.

New version posted - PL20 - December 20, 2016

In this version we:

  • Fixed Edge Lines regression for the new extractor.

New version posted - PK14 - November 14, 2016

In this version we:

  • Fixed the Advanced MAterial Editor button to appear again for 3D Design Studio
  • Fixed a problem with 3D PDF not getting the IFX module initialized properly. VS71 modules were missing int the RPS_pdf folder.

New version posted - PK08 - November 8, 2016

In this version we:

  • Added support for SketchUp 2017

New version posted - PH16 - August 18, 2016

In this version we:

  • Fixed a problem with Self Glow and Illuminance for material settings
  • Fixed the Render Farm Rendering, which had stopped working.

New version posted - PG06 - July 6, 2016

In this version we:

  • Fixed an error where we were getting: undefined local variable or method `last_light_index'.

New version posted - PG05 - July 5, 2016

In this version we:

  • Fixed a bug where option globals were being saved as profile variables, so were affecting all models.

New version posted - PF03 - June 3, 2016

In this version we:

  • Fixed a problem with rps_lamps intensities
  • 'b' version posted later in the day to fix a missing dc_irender_options_setup command and an ardll.rb bug fix

New version posted - PE26b - May 26, 2016

In this version we:

  • Posting version 7.0, with IES lamps

New version posted - PD08b - April 25, 2016

In this version we:

  • Fixed a bug where we could not edit materials in a component. (method `does_lamp_contain_any_rps_lamp' needed instance. )

New version posted - PB09 - February 9, 2016

In this version we:

  • Fixed a problem with a broken download link in the Reflections Tutorial tutorial.
  • Fixed the Edit light logic to properly load the Edit Material dialog for some lamps where the illumination was based an a material assigned to a component.
  • Removed an error message when the Edit/Query lights dialog attempted to Select a lamp when the lamp was based on a material with illumination set.

New version posted - PD08 - April 8, 2016

In this version we:

  • Fixed wall lamps to glue to surfaces again.

New version posted - PB03 - February 3, 2016

In this version we:

  • Fixed a regression where Animation Settings could not be set and saved.
  • Fixed the Edit light logic to use the current light settings for all lights placed, even lights using only Material Illuminance.
  • Fixed the Edit/Query lights dialog to use the new Edit lights logic and display the current light color for applicable light types.
  • Added the words "Biased" and "Unbiased" to the 3 rendering engine options choices.
  • Fixed lights based on Material Illuminance to render with the same intensity as other lamps, using the Light Balancer settings.
  • Changed references to "Tone Operator" to now say "Adjustments and Filters".

New version posted - PA07 - January 7, 2016

In this version we:

  • Added more information to the Progress dialog while extracting data, so that the process would not appear to be hung.
  • Added a warning if too many light sources were found before starting the rendering process.
  • Fixed a bug where the Material Light channel could not be set without using the value box arrows
  • Fixed the Custom Light choice on the Named Colors menu to work. It was always setting the color to black
  • Added the Named Colors menu to the Lamp edit dialogs
  • Added more checks to never allow a light color to be Black

New version posted - OL23 - December 23, 2015

In this version we:

  • Fixed Edge lines to render in the SketchUp Edge Line Color
  • Added Cast Shadows as an option for Edge Lines.
  • Fixed AutoSave, which wasn't working when the Options dialog was pinned.
  • Removed duplicate Ground Plane check box from the Sky tab, and fixed the enable control logic.
  • Changed the appearance of the tack when the dialog is not pinned.
  • Set the path to RPS_TdDesBatch.exe in the batch file to the 3D Design Studio folder.

New version posted - OL09 - December 9, 2015

In this version we:

  • Fixed the Special Options tab to appear again.
  • Fixed an error being thrown when All Edge lines was selected.

New version posted - OL07 - December 7, 2015

In this version we:

  • Fixed a bug that was keeping materials from being edited from the render window.

New version posted - OL01 - December 1, 2015

In this version we:

  • Added support for SketchUp 2016
  • Fixed ruby file for SketchUp 2016 to automatically check extension to appear.
  • Introduced new collapsible Options dialog.
  • Added a pin to the Options dialog so that it could stay active in SketchUp after starting a rendering.
  • Added a Search box to the Options dialog.

New version posted - OI30 - September 30, 2015

In this version we:

  • Fixed 3D Design Studio to authorize with a school license.
  • Fix a regression in the Tree Editor from a version we had posted the day before.

New version posted - OI17 - September 17, 2015

In this version we:

  • Fixed a regression where lights were not working due to a change in the light color attribute.
  • Fixed RPCs to render with a watermark if the ArchVision dashboard was not licensed.

New version posted - OH31 - August 31, 2015

In this version we:

  • Fixed the ArchVision DashBoard check to run before the extract starts, so batch files don't get left open.
  • Check for bad HDRi downloads on the disk, and moved the MediaFire HDRi download paths to our FTP site.

New version posted - OH21 - August 21, 2015

In this version we:

  • Fixed a but with the Edit Lamp function that was keeping lamps from being edited.
  • Added a check to ask the user to load the ArchVision DashBoard if the ArchVision is not currently licensed.


New version posted - OH11 - August 11, 2015

In this version we:

  • Fixed a problem with saving a new license number and authcode, when validated from the Trial Version dialog.


New version posted - OG24 - July 24, 2015

In this version we:

  • Changed our RPC logic to work correctly with the latest posted ArchVision RPC Plugin.
  • Added logic to ignore the word Trial in the authcode field during validation.
  • Started using the Active Section plane for SketchUp 2014 and 2015

New version posted - OG06 - July 2, 2015

In this version we:

  • Fixed a bug where we were not saving the 'nxt_anim_file.txt' file with the information for animations.
  • Started installing the MSVCR71.dll and other DLLS the needed for the 3D PDF routine, to avoid the IFXCOMInitialize() error that we sometimes get on some operating systems with 3D PDF.
  • Made the automatic creation of the .rpcs file for RPCs an option, and put the routine that does that in a try/catch loop, in case it causes any problems for users.

New version posted - OG01 - July 1, 2015

In this version we:

  • Added support for the new ArchVison plugin RPC components
  • Added ways to save ArPlants more easliy, as a right-click choice and as a button on the Edit Plant dialog.
  • Started having the SketchUp version appear in the rendering statistics.

New version posted - OF26 - June 26, 2015

In this version we:

  • Fixed a regression in the OF15 version, where rendering would not work for new users, due to not writing a file called nxt_doc.xml file for 3D Design Studio.

New version posted - OF15 - June 15, 2015

In this version we:

  • Fixed a problem a 'soft edges' error reported on certain surfaces.
  • Fixed Map/Replace Materials, which was not working in 3D Design Studio.
  • Fixed an Opengl window display error in the component placer, where come components were not being displayed.

New version posted - OD22 - April 22, 2015

In this version we:

  • Fixed a problem with Materials which used Texture Displacement, suck as grass textures. (toolkit 0354 - distributed as toolkit "0353")
  • Fixed text position on the Section Plane option section
  • Move Image Size limit to the IRender2 tab


New version posted - OC20 - March 30, 2015

In this version we:

  • Fixed the Edit function on the Select Material dialog

New version posted - OC13 - March 13, 2015

In this version we:

  • Fixed Spot lights and Beam lights, whish were throwing errors
  • implemented 352 toolkit

New version posted - OC09 - March 9, 2015

In this version we:

  • Improved rendering time, implemented 0351 nXt toolkit
  • Fixed RPCs to display as monocolor images in SketchUp, per request from ArchVision.
  • Made Presets the first Option Dialog tab again

New version posted - OB19 - February 19, 2015

In this version we:

  • Fixed some problems with RPC objects and 3D PDF files
  • Removed a RPC licensing message that would interrupt batch rendering

New version posted - OB17 - February 17, 2015

In this version we:

  • Added new Plants Option tab for RpTReeMaker plants.
  • Internal: Fixed a problem occurring when both ArielVision and IRender nXt were loaded at the same tine. Now using NOSAVE_EXTERN_NO_RESET for certain globals

New version posted - OB03 - February 3, 2015

In this version we:

  • Fixed the Animation routine
  • Added new Option tab, Render2, to display other advanced rendering settings.
  • Added a feature to set all or some TreeMaker plants to render as simple 2D Images. All plants may be set using a new button on the new Render2 tab. Individual plants can be set using the right click edit, Edit Plant.
  • Fixed a regression where transparent images, like 2D tree images, where not rendering correctly.