How to Render Tips

We have taken some questions from our Help Desk Forum and created a more detailed response for them.

Semi-Transparent Objects

Recently a user on our forum asked: "I placed a semi-transparent shower curtain in my model, but it rendered like glass. What can I do to fix this?"

This is because IRender nXt, by default, treats all transparent objects in SketchUp as glass which reflects light and distorts objects behind the glass.

Most transparent objects in SketchUp models are glass, so the default is to render them as if they were glass.

You can reduce or eliminate this effect by lowering the Index of Refraction to 1.0

See: How to Render - Semi-Transparent Objects

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Balance Interior and Exterior Lights in SketchUp

How to Render - Balance Interior and Exterior Lights

Balancing interior and exterior lighting in SketchUp is a challenge many 3D designers face. The question of how to do it recently came up in our IRender nXt forum so we decided to cover it in a more detail.

In the real world, when we look at a structure that has interior lighting, the balance of outside and inside light is effected by numerous variables. Exterior lighting is effected by the time of day, cloud cover, angle of the sun, location to other structures, exterior light fixtures, etc. Interior lighting is effected by windows that let exterior light inside, interior lamps, lights and the wattages of their bulbs.

Several IRender nXt Tools offer an easy way to find the right lighting balance in withen a pre-render or post-render process.

See: How to Render - Balance Interior and Exterior Lights in SketchUp

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Highlights and Reflections


Just as salt and pepper are basic seasonings in the kitchen, highlights and reflections are two of the most basic tools for professional-grade rendering. In this rendering how to we will share some helpful hints to enhance your SketchUp renderings using the IRender nXt highlights and reflection settings. It’s all in the details.

Highlights and Reflections add realism and transform simple SketchUp renderings into eye-catching images. Two important things to remember with Highlights and Reflections when rendering in 3D are: (1) you’ll need to have something to reflect off of; and (2) you’ll have to apply some reflection to the objects in your rendering. First, focus on lighting.

See: How to Render - Highlights and Reflections

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White Walls


We often get requests for information on how to make walls, ceilings, or objects being rendered look "Whiter". White Walls and White Backgrounds are often a challenge, because illuminated items in the real world are almost never pure white. Whereas "pure white" is used often in computer images.

Some walls in the real world aren't as "White" as we think they are. For instance, if we stood in front of a white wall with a very bright flashlight, would the beam of the flashlight be even "whiter? If it appears whiter, then the wall wasn’t really white but was only perceived as white.

See: How to Render - White Walls

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See also